January 2015
Intermediate to advanced
380 pages
8h 32m
English
Your games will frequently rely on external data loaded from files such as XML files, perhaps, for subtitles, localization, or level serialization. Have a look at the following screenshot:

Printing a message loaded from an external text file asset that will compile with the project
In these cases, you want a specific range of abilities. The first one is the ability to dynamically load data from the file into memory in a way that Unity can parse and understand. The second is the ability to change and edit the file contents, even after importing it into Unity, and then have the effects of the changes update in the ...
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