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Mastering Unity Scripting
book

Mastering Unity Scripting

by Alan Thorn
January 2015
Intermediate to advanced
380 pages
8h 32m
English
Packt Publishing
Content preview from Mastering Unity Scripting

Functions

We already used functions in this chapter, such as the Start and Update functions. However, now, it's time to consider them more formally and precisely. In essence, a function is a collection of statements bundled together as a single, identifiable block, which is given a collective name and can be executed on demand, each line of the function being executed in sequence. When you think about the logic of your game, there are times when you need to perform some operations repeatedly on your objects, such as, firing a weapon, jumping in the air, killing enemies, updating the score, and playing a sound. You can copy and paste your code throughout the source file, wherever you need to reuse it; this is not a good habit to cultivate. It's ...

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Publisher Resources

ISBN: 9781784390655