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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

by Jason Busby, Zak Parrish, Jeff Wilson
July 2009
Intermediate to advanced
912 pages
23h
English
Sams
Content preview from Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

Chapter 2. Overview of Game Development

So, what’s the game development process like? Where does it start? When (if ever!) does it end? What’ll happen on the way? How do you overcome the obstacles that practically every game development team runs up against, whether they’re working on a simple mod or a whole new game? We can’t cover everything that happens in every development cycle, but this chapter hits the highlights. We also offer up some hard-won guidelines, ideas, and (dare we say it) solutions for working together better and getting done sooner.

The Importance of Iteration

Game development is a huge process. It’s long, it’s involved, and it definitely isn’t easy. It’s a job for a team. Nowadays, no one person can create ...

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Publisher Resources

ISBN: 9780768689006Purchase book