July 2009
Intermediate to advanced
912 pages
23h
English
This chapter will get you up-and-running with Matinee, Unreal Engine 3.0’s complete, built-in animation system. Using the skills you’ll master here, you can create all manner of animated assets—from doors and lifts to animated materials.
Matinee is a tool within Unreal Editor that is used to change properties of actors over time, or to animate them. These properties could include location, rotation, size, or even properties specific to a particular actor, such as the brightness or color of a light. Matinee can also be used to activate events within Kismet, to play sound effects, and to play skeletal animation for characters, including facial animations with Unreal Editor’s FaceFX ...
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