Chapter 10. Unreal Matinee

This chapter will get you up-and-running with Matinee, Unreal Engine 3.0’s complete, built-in animation system. Using the skills you’ll master here, you can create all manner of animated assets—from doors and lifts to animated materials.

What Is Matinee?

Matinee is a tool within Unreal Editor that is used to change properties of actors over time, or to animate them. These properties could include location, rotation, size, or even properties specific to a particular actor, such as the brightness or color of a light. Matinee can also be used to activate events within Kismet, to play sound effects, and to play skeletal animation for characters, including facial animations with Unreal Editor’s FaceFX ...

Get Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.