
Chapter | 13 Multimodal HCI Output
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is to use skinning for facial animation, with the advantage of using the
same technique for both body and face. Although the bone rig used
for facial animation has almost nothing in common with the actual
human skull, the method gives very good results. There are numerous
other approaches ranging from ones purely based on observation to
pseudo muscle models and various degrees of physical simulation of
bone, muscle and tissue dynamics.
Finally, the rendering engine draws the animated character on the
screen. It should be noted that current rendering engines typically
include the above-mentioned skinning and morphing ...