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Stop Staring: Facial Modeling and Animation Done Right
book

Stop Staring: Facial Modeling and Animation Done Right

by Jason Osipa
May 2007
Beginner
384 pages
12h 26m
English
Sybex
Content preview from Stop Staring: Facial Modeling and Animation Done Right

Chapter 8. Constructing Eyes and Brows

The eyeballs and the area around them are not too difficult to model for movement, but there are definitely some things you can do to make them move more easily for you. The main motions are a squeeze of the brows, the raising and dropping of the brows, blinking, and, of course, squinting. When things in 3D computer graphics move, they always perform best when they have a "track" to follow, a point layout already pointed along their route. In pursuit of what we know about the movements, we're going to build the eyeballs first, to have a reference for our lids; then we're going to build the lids/sockets out of a mostly circular layout, to allow the squinting and blinking; then we'll connect all of that to ...

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Publisher Resources

ISBN: 9780471789208Purchase bookexampleserrata