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Stop Staring: Facial Modeling and Animation Done Right
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Stop Staring: Facial Modeling and Animation Done Right

by Jason Osipa
May 2007
Beginner
384 pages
12h 26m
English
Sybex
Content preview from Stop Staring: Facial Modeling and Animation Done Right

Part I. Getting to Know the Face

Before we start animating, building, or rigging anything, let's be sure we're speaking the same language. In Chapter 1, I talk about talking, pointing out the things that are important in speech visually and showing how to ignore the things that aren't. Narrowing our focus to lip sync gives a good base from which to build the more complicated aspects of the work later. In Chapter 2, I define and outline, in the same focused way, the top half of the face. In Chapter 3, we zoom back to the entire face—the tilt of the head, wrinkles being a good thing, and even parts of the face you didn't know were important.

Each chapter in this part is expanded into detailed explanation in a later part of the book: Chapter 1 in ...

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Publisher Resources

ISBN: 9780471789208Purchase bookexampleserrata