Animation has got to be the greatest job in the world. When you get started, you just want to do everything, all at once, but can't decide on one thing to start with. You animate a walk, you animate a run, maybe even a skip or jump, and it's all gratifying in a way people outside of animation may never be lucky enough to understand. After a while, though, when the novelty aspects of animation start to wear off, you turn deeper into the characters and find yourself wanting to learn not only how to move, but how to act. When you get to that place, you need the tools and ideas to fuel your explorations, and here they are.

Animation is clearly a full-body medium, and pantomime can take years to master. The face, and subtleties in acting ...

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