Beyond Mobile, Device Agnostic UX
Abstract
This chapter describes UX as being independent from any specific device, and reviews what is common and important from device to device, including responsive web design. Mobile UX issues are discussed including two real-world examples of mobile UX research.
Keywords
User experience
Usability
Technology
Mobile
Devices
Never trust a computer you can’t throw out a window.
Steve Wozniak
Device Agnostic UX
Ivan Sutherland‘s Sketchpad, which came out in 1963, introduced the first graphical user interface (GUI), which allowed people to interact with computing devices. The GUI made it possible for a person and computer to communicate with code, through graphics on the screen. This was done with input ...
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