CHAPTER ELEVEN The Player’s Mind Is Driven by the Player’s Motivation

DOI: 10.1201/b22101-11

FIGURE11.1

Let us begin this chapter by facing a painful truth.

Games are not important.

Sure, we like playing them. We get all excited about them and have wonderful, memorable experiences when playing them. But in the larger scheme of our lives, there is always something more important we could be doing. And, in fact, this is true for all entertainment. It is no exaggeration to say that the goal of all entertainment experiences is to take something unimportant (such as a ball going through a hoop, a story about imaginary animals, or whether this ...

Get The Art of Game Design, 3rd Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.