July 2019
Beginner
652 pages
19h 23m
English
DOI: 10.1201/b22101-30
FIGURE30.1
Form follows function.
—Louis Sullivan, architect
Form follows fun.
—Susannah Rosenthal, toy designer
Form follows funding.
—Bran Ferren, realist
In a perfect world, you, as a game designer, would only have to worry about pleasing two groups of people: (1) your team and (2) your players.
But this is not a perfect world, and in most cases, there is someone else you have to think about: your client.
Sometimes this client is a game publisher, sometimes it is a media company that holds the rights to a popular franchise, ...
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