Skip to Main Content
The Art of LEGO MINDSTORMS NXT-G Programming
book

The Art of LEGO MINDSTORMS NXT-G Programming

by Terry Griffin
August 2010
Intermediate to advanced content levelIntermediate to advanced
288 pages
13h 21m
English
No Starch Press
Content preview from The Art of LEGO MINDSTORMS NXT-G Programming

conclusion

This concludes our tour of the MINDSTORMS environment. I covered the basics that you will need to create simple NXT-G programs, and you’ll get plenty of practice as we progress. I will introduce more advance features as we need them.

The next step is to build a simple TriBot to use with the example programs in the following chapters. Then I’ll introduce the many blocks available in NXT-G and show you how to put them together to make the TriBot perform a variety of tasks.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

The Art of LEGO MINDSTORMS EV3 Programming (Full Color)

The Art of LEGO MINDSTORMS EV3 Programming (Full Color)

Terry Griffin

Publisher Resources

ISBN: 9781593272180Errata