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The Art of LEGO MINDSTORMS NXT-G Programming
book

The Art of LEGO MINDSTORMS NXT-G Programming

by Terry Griffin
August 2010
Intermediate to advanced content levelIntermediate to advanced
288 pages
13h 21m
English
No Starch Press
Content preview from The Art of LEGO MINDSTORMS NXT-G Programming

conclusion

Turning the NXT into a data logger is easy because of its ability to collect, format, and record data from a variety of sensors. Data logging can be useful as part of a classroom science experiment that may have little or nothing to do with robotics or as a way to learn more about how the NXT sensors work. The VerifyLightPointer program contains all the steps you’ll need in a typical data-logging program. These include creating the data file, collecting the sensor data, writing the data to the file with a timestamp, and controlling the rate of the data collection.

The MINDSTORMS Education NXT Software 2.0 contains two features that make data logging with the NXT even easier. The Start Data Logging and Stop Data Logging blocks can perform ...

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Publisher Resources

ISBN: 9781593272180Errata