
152 Virtual World Design
color “PSYS_PART_END_COLOR” to match the color of the sphere. For instance, in the bright red sphere,
this change will generate particles that start white and end up bright red.
Remember in the color menu of Firestorm that there is a converter, so you can change the RGB values into the
percentages that the LSL particle script code needs, and they give a handy button that will copy these values to
your clipboard, so you can paste the numbers into your script in place of the number that is already there. The red
sphere code line would read PSYS_PART_START_COLOR, <1,1,1>, PSYS_ PART_END_COLOR, <1,0,0>.
The nal thing to do ...