165Lighting in Virtual Environments
8.8.1 maKing sure your lighTing is seen
Because you are a diligent designer and want your project to look its best, you should plan from the very
beginning to test the performance on all sorts of platforms and under various conditions. Remember to
consider the slower machines your audience or visitors may use. In Second Life and OpenSim, take a look
at your environment using the various types of draw ranges and quality settings in the Preferences/Graphics
menu. It also behooves you to look at your scene under a variety of WindLight (or LightShare) settings in
Second Life or OpenSim because people visiting your build will do that.
8.8.2 per VerTex lighTing Versus per pixel lighTing
As you seek to pack more ...