Skip to Content
Virtual World Design
book

Virtual World Design

by Ann Latham Cudworth
July 2014
Beginner
405 pages
13h 39m
English
A K Peters/CRC Press
Content preview from Virtual World Design
315
16
Machinima in Virtual Worlds
One of the most wonderful things in nature is a glance of the eye; it transcends speech; it is the bodily
symbol of identity.
—Ralph Waldo Emerson
16.1 WHAT IS A MACHINIMA?
Machinima (a portmanteau of machine and cinema) is a video art form derived from screen animation
captures in gaming and virtual world environments. 3D game environments and avatars are created or modi-
ed to create settings and actors for these short “movies.” The Association of Machinima Arts and Sciences
denes it as “animated lmmaking within a real-time virtual 3-D environment” [1].
Machinima has a long, rich history that evolved from the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Designing Virtual Worlds

Designing Virtual Worlds

Richard A. Bartle
Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
100 Principles of Game Design

100 Principles of Game Design

Wendy Despain, Keyvan Acosta, Liz Canacari-Rose, Michael Deneen, Zach Hiwiller, Jeff Howard, Christina Kadinger, Chris Keeling, Casey Kuczik

Publisher Resources

ISBN: 9781466579613