Contracts Are Hard
Writing contracts is perhaps the most difficult part of large-scale architecture. With unprotocols, we remove as much of the unnecessary friction as possible. What remains is still a hard set of problems to solve. A good contract (be it an API, a protocol, or a rental agreement) has to be simple, unambiguous, technically sound, and easy to enforce.
Like any technical skill, it’s something you have to learn and practice. There are a series of specifications on the ØMQ RFC site, which are worth reading and using as a basis for your own specifications when you find yourself in need.
I’ll try to summarize what I’ve learned from my experience as a protocol writer:
Start simple, and develop your specifications step-by-step. Don’t solve problems you don’t have in front of you.
Use very clear and consistent language. A protocol may often break down into commands and fields; use clear, short names for these entities.
Try to avoid inventing concepts. Reuse anything you can from existing specifications. Use terminology that is obvious and clear to your audience.
Make nothing for which you cannot demonstrate an immediate need. Your specification solves problems; it does not provide features. Make the simplest plausible solution for each problem that you identify.
Implement your protocol as you build it, so that you are aware of the technical consequences of each choice. Use a language that makes it hard (like C) and not one that makes it easy (like Python).
Test your specification ...
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