Skip to Content
Augmented and Virtual Reality in Immersive Healthcare
book

Augmented and Virtual Reality in Immersive Healthcare

by Hari Murthy, Kukatlapalli Pradeep Kumar, Tulsi Pawan Fowdur, Aynur Unal
December 2025
Intermediate to advanced
576 pages
16h 40m
English
Wiley-Scrivener
Content preview from Augmented and Virtual Reality in Immersive Healthcare

12Virtual Reality for Procedural Skill Training in Medical Education: An Exploratory Study

Akash Gajanan Prabhune1*, Ragaviveka Gopalan2, Chaithanya V.N.1,2 and Adith Chinnaswami2

1ADMIRE Centre for Advancing Digital Health, Institute of Health Management Research, Bangalore, Karnataka, India

2Research Department, MediSim VR Private Ltd, Chennai, Tamil Nadu, India

Abstract

This chapter explores the utilization of virtual reality (VR) technology for procedural skill training in medical education. Procedural skill training is a key component of medical education. However, while effective, traditional training methods often lack patient safety in clinical environments, offer insufficient practicum exposure, and lack engagement in non-patient learning environments. This study aimed to explore the effectiveness of VR in improving ECG competency among medical students. Thirty second-year medical students underwent VR training on ECG performance, with knowledge and skill acquisition assessed pre- and post-training. Overall, the students demonstrated significant improvement in procedural knowledge and skills for ECG post-training. VR was rated highly for usability, spatial presence, and realism, and participants reported feeling high levels of satisfaction. Thematic analyses revealed four themes: experience with VR, learning process, engagement and motivation, and application in the real world. Participants found VR engaging and fun, experienced a transition from initial difficulty ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Virtual Reality and Augmented Reality with 6G Communication

Virtual Reality and Augmented Reality with 6G Communication

B. Sundaravadivazhagan, N. Gnanasankaran, Pethuru Raj, A. Saleem Raja
The Hidden Cost of AI-Assisted Creativity

The Hidden Cost of AI-Assisted Creativity

Léonard Boussioux, Anil Doshi, Oliver Hauser, Kartik Hosanagar
National Association of Broadcasters Engineering Handbook, 10th Edition

National Association of Broadcasters Engineering Handbook, 10th Edition

Graham A. Jones, David H. Layer, Thomas G. Osenkowsky, Edmund A. Williams

Publisher Resources

ISBN: 9781394302833