Augmented and Virtual Reality in Immersive Healthcare
by Hari Murthy, Kukatlapalli Pradeep Kumar, Tulsi Pawan Fowdur, Aynur Unal
17Meditating in VR: Immersion, Perceived Interactivity, Positive Thinking, and Psychological Well-Being of Young Adults
Biju Kunnumpurath1, Vishnu Achutha Menon2* and Ajith Paul1
1Department of Media Studies, CHRIST (Deemed to be University), Bengaluru, India
2Department of Education, Institute for Educational and Developmental Studies (IEDS), Noida, Uttar Pradesh, India
Abstract
This chapter examines how immersion in virtual reality (VR) affects the psychological well-being, perceived interactivity, and positive thinking of young adults. Using a questionnaire adapted from Katy Tcha-Tokey’s VR survey and established scales by Sally J. McMillan, Jang-Sun Hwang, and Diener, data was collected from 224 students at Christ University. Participants engaged in a VR meditation session using Meta Quest 2 headsets. Results indicated stronger correlations between immersion and psychological well-being (r = 0.511) and positive thinking (r = 0.485) compared to perceived interactivity (r = 0.319). Regression analyses confirmed immersion’s predictive power for psychological well-being (β = 0.511, R2 = 0.261) and perceived interactivity (β = 0.485, R2 = 0.236), with lesser impact on positive thinking (R2 = 0.101). The study suggests that VR immersion notably influences psychological well-being and perceived interactivity among young adults.
Keywords: Meditation, VR, immersion, perceived interactivity, positive thinking, psychological well-being, young adults
17.1 Introduction
Virtual reality ...
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