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Building Cocoa Applications: A Step by Step Guide
book

Building Cocoa Applications: A Step by Step Guide

by Simson Garfinkel, Michael Mahoney
May 2002
Intermediate to advanced
646 pages
18h 57m
English
O'Reilly Media, Inc.
Content preview from Building Cocoa Applications: A Step by Step Guide

Chapter 17. Color

Although we have used color in most of our examples, we have used it in only a cursory fashion — just black and white. That might have been fine back in the 1980s and early 1990s, when lots of people still had monochrome displays, but these days almost every computer has a full-color display. As you might expect, Cocoa’s Quartz drawing environment makes drawing in color beautiful and easy.

Colors and Color Objects

Cocoa colors have two components: color and alpha. Color is the way that the color looks when it is displayed on an empty background. Alpha is a measure of the color’s transparency — it tells Quartz how to blend a color with the colors already present in the background when the color is displayed. Alpha is measured on a scale from 0.0 to 1.0. An alpha of 0.0 is completely transparent; an alpha of 1.0 is opaque (nothing shows through it).

Cocoa enables you to specify the color using several different models, called color spaces . As with most computer systems, one option is to specify values for the amount of red, green, and blue (RGB). RGB is an additive color model — the colors are added together like colored lights (mix them all in equal amounts and you get white). Alternatively, you can specify a color by specifying a hue, saturation, and brightness (HSB). You can also specify the amount of cyan, yellow, magenta, and black (CMYK) “inks” to mix at any point. CMYK is called a subtractive color model because the colors are subtracted from white; mix ...

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Publisher Resources

ISBN: 0596002351Catalog PageErrata