C# supports direct memory manipulation via pointers within blocks of
code marked unsafe and compiled with the /unsafe
compiler
option. Pointer types are primarily useful for interoperability with C APIs,
but may also be used for accessing memory outside the managed heap or for
performance-critical hotspots.
For every value type or pointer type V, there is a corresponding pointer type V*. A pointer instance holds the address of a value. This is considered to be of type V, but pointer types can be (unsafely) cast to any other pointer type. Table 4-2 lists the main pointer operators.
By marking a type, type member, or statement block with the unsafe
keyword,
you’re permitted to use pointer types and perform C++ style pointer
operations on memory within that scope. Here is an example of using pointers
with a managed object:
unsafe void RedFilter(int[,] bitmap) { const int length = bitmap.Length; fixed (int* b = bitmap) { int* p = b; for(int i = 0; i < length; i++) *p++ &= 0xFF; } }
Unsafe code typically runs faster than a corresponding safe implementation, which in this case would have required a nested loop with array indexing and bounds checking. An unsafe C# method may also be faster than calling an external C function, since there is no overhead associated with leaving the managed execution environment.
fixed ([value-type | void ]* name = [&]? expr ) statement-block
The fixed
statement is required to pin a managed
object, such as the bitmap in the previous example. During the execution
of a program, many objects are allocated and deallocated from the heap. In
order to avoid unnecessary waste or fragmentation of memory, the garbage
collector moves objects around. Pointing to an object is futile if
its address could change while referencing it, so the fixed
statement tells
the garbage collector to “pin” the object and not move it around.
This may have an impact on the efficiency of the runtime, so fixed blocks
should be used only briefly, and heap allocation should be avoided within the
fixed block.
C# returns a pointer only from a value type, never directly from a reference type. Syntactically, arrays and strings are an exception to this, since they actually return a pointer to their first element (which must be a value type), rather than the objects themselves.
Value types declared inline within reference types require the reference type to be pinned, as follows:
class Test { int x; static void Main() { Test test = new Test (); unsafe { fixed(int* p = &test.x) { // pins test *p = 9; } System.Console.WriteLine(test.x); } } }
In addition to the &
and *
operators,
C# also provides the C++-style ->
operator, which can be
used on structs:
struct Test { int x; unsafe static void Main() { Test test = new Test(); Test* p = &test; p->x = 9; System.Console.WriteLine(test.x); } }
Memory can be allocated in a block on the stack explicitly using the stackalloc
keyword.
Since it is allocated on the stack, its lifetime is limited to the execution
of the method, just as with any other local variable. The block may use []
indexing,
but is purely a value type with no additional self-describing information
or bounds-checking that an array provides.
int* a = stackalloc int [10]; for (int i = 0; i < 10; ++i) Console.WriteLine(a[i]); // print raw memory
Rather than pointing to a specific value type, a pointer may make no
assumptions about the type of the underlying data. This approach is useful
for functions that deal with raw memory. An implicit conversion exists from
any pointer type to a void*
. A void*
cannot
be dereferenced and arithmetic operations cannot be performed on void pointers.
For example:
class Test { unsafe static void Main () { short[] a = {1,1,2,3,5,8,13,21,34,55}; fixed (short* p = a) { // sizeof returns size of value-type in bytes Zap (p, a.Length * sizeof (short)); } foreach (short x in a) System.Console.WriteLine (x); // prints all zeros } unsafe static void Zap (void* memory, int byteCount) { byte* b = (byte*)memory; for (int i = 0; i < byteCount; i++) *b++ = 0; } }
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