Name
TypeAttributes
Synopsis
These attributes can be applied to a type. A type is
either a class or interface, so either
Class or
Interface must
be set. Most of the modifiers share the same keywords with C#, so
they are easy to understand. The values prefixed with
Nested
indicate a class that is nested as well as its visibility.
public enum TypeAttributes { Class = 0x00000000, AutoLayout = 0x00000000, AnsiClass = 0x00000000, NotPublic = 0x00000000, Public = 0x00000001, NestedPublic = 0x00000002, NestedPrivate = 0x00000003, NestedFamily = 0x00000004, NestedAssembly = 0x00000005, NestedFamANDAssem = 0x00000006, VisibilityMask = 0x00000007, NestedFamORAssem = 0x00000007, SequentialLayout = 0x00000008, ExplicitLayout = 0x00000010, LayoutMask = 0x00000018, Interface = 0x00000020, ClassSemanticsMask = 0x00000020, Abstract = 0x00000080, Sealed = 0x00000100, SpecialName = 0x00000400, RTSpecialName = 0x00000800, Import = 0x00001000, Serializable = 0x00002000, UnicodeClass = 0x00010000, AutoClass = 0x00020000, StringFormatMask = 0x00030000, HasSecurity = 0x00040000, ReservedMask = 0x00040800, BeforeFieldInit = 0x00100000 }
Hierarchy
System.Object→System.ValueType→System.Enum(System.IComparable, System.IFormattable, System.IConvertible)→TypeAttributes
Returned By
System.Type.{Attributes, GetAttributeFlagsImpl()}
Passed To
System.Reflection.Emit.ModuleBuilder.{DefineEnum(), DefineType()}, System.Reflection.Emit.TypeBuilder.DefineNestedType()
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