Popfly Game Creator Terms
Before we get started, let's review some of the Popfly Game Creator terms we'll need to know in order to build a game, including:
- Scene
A scene is where you lay out your game's user interface. For LEGO Soldier, we'll build one long game scene.
- Viewport
A viewport enables you to limit the portion of the scene that is visible at any time. We'll turn a viewport on for LEGO Soldier so that the entire scene isn't shown at once, and just the viewport portion is visible.
- Actor
Actors represent graphical elements in a game scene. Although technically you can put non-actor Silverlight elements into a scene, like a
TextBlockcontrol, actors are special in that they can have behaviors. Some actors in LEGO Soldier include the scene background, our Main actor, walls, enemies, and anything else in our game.- Behaviors
Behaviors are the brains, or logic, of an actor or scene. For example, you can define a motion behavior for how an actor should move.
- Properties
The properties pane is where you change the attributes of an actor or scene. For example, you can set the opacity of an actor to any value between 0 and 1 to represent how translucent you would want the actor to appear, with 0 being invisible and 1 being fully visible.
- Game Screen
This is where you can build custom properties for your game as well as upload game assets, such as images, sounds, and video.
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