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Coding4Fun
book

Coding4Fun

by Dan Fernandez, Brian Peek
November 2008
Intermediate to advanced
512 pages
12h 6m
English
O'Reilly Media, Inc.
Content preview from Coding4Fun

Writing the Software

To drive the Interface Kits, we will build an application that will allow a user to record a sequence of key presses representing the timing of lights turning on and off, save that recording, and then play it back without user intervention.

Software Requirements

First, the Phidget API must be installed so the application can communicate with the attached Phidget Interface Kit. This library is updated frequently, and occasionally changes are made that break existing code. Therefore, the specific version used for this project, can be found at the book's website: http://www.c4fbook.com/ or http://www.oreilly.com/catalog/9780596520748. If this isn't installed already, do this before continuing.

Software Implementation

As explained previously, the software that accompanies this project allows you to tap out a rhythm using the keyboard while the song is playing to turn individual strands of lights on and off to the music. To accomplish this, we need a way to record keystrokes and precise time intervals, a way to display that data, a way to save that data for later playback, and a way to play it back accurately so it matches the original timings. The next sections will talk about these important parts of the Light Sequencer application. The Light Sequencer software is far larger than what is contained in this chapter, but only the critical portions of the application will be discussed here. The full source code for the project can always be found on the book's website ...

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Publisher Resources

ISBN: 9780596155124Errata Page