© Tomáš Král
Some time ago we – me and some friends – came up with an idea to make a game … we later named the project, “Ashfall”. Purely for our own satisfaction, we started putting together various ideas, thoughts and, of course, numerous graphical concepts. Ashfall was always meant to be a 2.5D adventure game with a very strong story, where a fully 3D character moves freely on a pre-rendered back plate. My task on this project was to work on these pre-rendered environments. Here, I’ll talk you through my ...