October 2012
Intermediate to advanced
288 pages
14h 7m
English
© Loïc “E338” Zimmermann
It’s all been said, all been explained over and over, I guess – how you start from a low-res mesh, to end up sculpting millions of polygons and rendering the stuff out with fancy candle shaders. When I was told my image would be part of this book, joy was my first feeling … quickly followed by a sudden fear: it’s all been said before. So instead of the usual approach, I’ll try a different take here in order to explain “why”, instead of “how”, since you should already ...