Part 3. 3D in Motion
Nothing is more confusing to most editors than stepping out of their nice, safe, 2D world into the endless three dimensions found in Motion 3.
In the next chapters, Mark Spencer offers a clear, straightforward approach to working in Motion’s 3D world that gives all of us a chance to acclimate. As an added bonus, Mark has made some of his project files available for you to experiment with.
First, though, I’d like to include a couple of thoughts based on my experience teaching Motion to experienced editors. Under the covers, Motion is doing all its calculations in 3D, even when you are looking at a standard 2D graphic. This means that when you switch from 2D to 3D, Motion looks exactly the same. That can greatly reduce the stress ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access