June 2021
Beginner
344 pages
8h 9m
English
This book emphasizes learning theory by following practical examples and explaining the theory behind the technique you learned. This book isn’t an in-depth guide to every facet of the Rust language; instead, this book guides you to sources for this information when it introduces a concept.
Likely, this book doesn’t describe the game idea you’ve always wanted to make. That’s OK. This book teaches concepts that are useful whether you want to make the next great online board game or a shooter. These concepts are readily transferable to other engines, including Unity, Godot, Unreal, and Amethyst. By the end of the book, you’ll be much better equipped to start work on the game you’ve always wanted to make.
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