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Hands-on Rust
book

Hands-on Rust

by Herbert Wolverson
June 2021
Beginner
344 pages
8h 9m
English
Pragmatic Bookshelf
Content preview from Hands-on Rust

Understanding the Game Loop

The terminal-based programs you wrote in Chapter 2, First Steps with Rust, operate and execute top to bottom through the main function, pausing for user input. Most games won’t stop or pause whenever the player wants to press a key. In Flappy Dragon, the player’s dragon continues to fall even if the player isn’t touching the keyboard. For games to operate smoothly, they instead run a game loop.

The game loop initializes windowing, graphics, and other resources. It then runs every time the screen is refreshed—often 30, 60, or more times per second. Each pass through the loop, it calls your game’s tick function. A closer look at the game loop and what each step does is shown.

  1. Configure App, Window, and Graphics

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Publisher Resources

ISBN: 9781680508796Errata Page