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Hands-on Rust
book

Hands-on Rust

by Herbert Wolverson
June 2021
Beginner
344 pages
8h 9m
English
Pragmatic Bookshelf
Content preview from Hands-on Rust

Chapter 6Compose Dungeon Denizens

In the previous chapter, you created the beginnings of a dungeon crawler. You added a random map, an adventurer to roam the dungeon, and collision detection to prevent the player from walking through walls. You also took your first steps into programmer art and layered graphics. In this chapter, you’ll learn a popular approach to managing game state—the data that represents your game’s world simulation.

Games can have a lot of data: every monster, every item, every little graphical effect needs to be stored somewhere in your computer’s memory. In the past, games employed various techniques to handle the resulting combinatorial explosion of data. An increasingly popular approach to managing game data is the ...

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Publisher Resources

ISBN: 9781680508796Errata Page