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Hands-on Rust
book

Hands-on Rust

by Herbert Wolverson
June 2021
Beginner
344 pages
8h 9m
English
Pragmatic Bookshelf
Content preview from Hands-on Rust

Chapter 12Map Themes

You don’t have to keep your adventurer indoors, endlessly exploring dungeons. If you’d rather your hero explore a forest or an abandoned city overrun by hordes of monsters instead, you can—thanks to themes. With themes, you can radically change the look and feel of your game.

Changing map themes is a great way to make a game design your own. By changing level appearance, you have an opportunity to make a bold visual statement about your game—whether it be sci-fi, fantasy, gothic horror, or something completely different.

In this chapter, you’ll continue working with traits as you create a map theme trait to handle theming your map and randomly picking an appearance for levels when the player starts a new one.

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Publisher Resources

ISBN: 9781680508796Errata Page