June 2021
Beginner
344 pages
8h 9m
English
In this chapter, you migrated your Dungeon Crawler to a modern ECS system. You learned concepts that apply to most professional game engines, including Unity, Unreal, and Godot. You also saw how it can help you—systems provide generic functionality to any entity with matching components. This allowed you to implement different rendering for monster types without changing your systems code. In the next chapter, you’ll implement turn-based movement—you take your turn, and then the monsters move.
Read now
Unlock full access