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Hands-on Rust
book

Hands-on Rust

by Herbert Wolverson
June 2021
Beginner
344 pages
8h 9m
English
Pragmatic Bookshelf
Content preview from Hands-on Rust

Storing the Dungeon Map

Most games include a map, typically an array of tiles. For a dungeon crawler game, the map structure represents the dungeon layout. Platform games use maps to represent the location of ledges, platforms, and ladders. A Minesweeper game represents the discovered areas and the positions of mines on the map. Most two-dimensional games represent their map as a series of tiles in a grid pattern. Each tile has a type describing how that tile is rendered—and what happens if you try to enter it.

You’ll represent your map as a vector. Each entry in the vector represents one tile, so for an 80x50 map you will have 4,000 tiles. Tiles represent portions of the map, and the same tile graphic is re-used to represent tiles of a particular ...

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Publisher Resources

ISBN: 9781680508796Errata Page