June 2021
Beginner
344 pages
8h 9m
English
In this chapter, you used traits to build two alternatives for level theming. The dungeon you used in previous chapters is joined by a forest. You also learned an essential technique: trading in themes as needed. This technique gives you the creative freedom to make a vast array of game themes.
In the next chapter, you’ll learn how to add items and power-ups to your game. Power-ups make the game more strategic—collecting and managing resources becomes a conscious decision. Making your player ponder, “Do I go for the potion, despite the goblin guards? Or can I make it to the amulet without it?” encourages them to keep playing—and makes their failures feel less arbitrary and frustrating. It also rewards clever play.
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