September 2022
Beginner
1296 pages
45h 26m
English
Physics games are some of the most popular around, making games like Angry Birds household names. In this chapter, you make your own physics game that is inspired by Angry Birds and all the other physics games that came before it, such as Crossbows and Catapults, Worms, Scorched Earth, and so on.
This chapter covers the following: physics, collisions, mouse interaction, levels, and game state management.
As the first in our series of tutorials, you’ll learn several new concepts and review some from Part II of the book, including:
Using vector math to fire a projectile
Importing pixel art assets from a UnityPackage (the clouds)
Working with prefabs and nested prefabs to make complex but changeable ...