Skip to Content
Introduction to Game Design, Prototyping, and Development
book

Introduction to Game Design, Prototyping, and Development

by Jeremy Gibson Bond
September 2022
Beginner
1296 pages
45h 26m
English
Addison-Wesley Professional
Content preview from Introduction to Game Design, Prototyping, and Development

Chapter 30

Mission Demolition

Physics games are some of the most popular around, making games like Angry Birds household names. In this chapter, you make your own physics game that is inspired by Angry Birds and all the other physics games that came before it, such as Crossbows and Catapults, Worms, Scorched Earth, and so on.

This chapter covers the following: physics, collisions, mouse interaction, levels, and game state management.

What You Will Learn

As the first in our series of tutorials, you’ll learn several new concepts and review some from Part II of the book, including:

  • Using vector math to fire a projectile

  • Importing pixel art assets from a UnityPackage (the clouds)

  • Working with prefabs and nested prefabs to make complex but changeable ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Games, Design and Play: A Detailed Approach to Iterative Game Design

Games, Design and Play: A Detailed Approach to Iterative Game Design

Colleen Macklin, John Sharp

Publisher Resources

ISBN: 9780136619918