Summary
With that, we have completed our simple example of a design app. We were able to complete all the major technical items we wanted to accomplish. We started with setting up a new Unity project using the ARCore example as a template. This saved us some time in what would have otherwise become a very long chapter. Next, we learned how to import new models from sites such as TurboSquid and how to set them up as prefabs for later use. Then, we built a simple UI to allow us to clear the tracking planes from the view and clear any models. After that, we added the ability for a user to select and move an object in the AR scene. This required us to enhance one of the ARCore example shaders and heavily modify the SceneController script. Finally, ...
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