March 2018
Beginner
274 pages
6h 1m
English
Okay, now we have seen how Unity renders a scene and the various draw modes available. However, we still need to go over how an object is colored or textured. In Unity, we typically use materials, shaders, and textures to render 3D objects. A material is essentially an encapsulation of a shader, its dependent textures, and other settings. Let's see what AndyMaterial looks like in Unity by following the given steps:
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