As always, let's take a look at how this looks in our tools. Open up Unity with the sample ARCore project we have already installed, and perform the following steps:
- From the menu, select File | New Scene. This will create a new empty scene for us in Unity.
- From the Project window, drag the Andy prefab from the Assets/GoogleARCore/HelloARExample/Prefabs folder into the Hierarchy window, as shown in the following screen excerpt:
Unity interface showing Andy prefab dragged onto the scene
- Andy is quite small, so we will adjust his size and the camera so that he fits in the Scene and Game windows better. Select Andy and ...