With the asset imported, we can now work on setting up WRLD to work in MR. The setup requires a little bit of customization, so jump back to Unity and complete the following:
- From the menu, select Assets | Setup WRLD Resources For | Android. This will ensure that the assets are optimized for Android. We will also talk, in a later section, about how the materials can be manually optimized by updating or creating your own shaders.
- Ensure that the Main scene is loaded, and then select and expand the HoloKitPlacementRoot. Disable the DebugCube and GazeTargetExample child objects. If you forgot how to do this, check the Inspector window.
- Create a new child GameObject of HoloKitPlacementRoot called WRLD. Go to the Inspector ...