What this book covers
Chapter 1, Getting Started, covers the fundamental concepts any modern AR app needs to tackle in order to provide a great experience to the user. We will learn the basic concepts of motion tracking, environmental understanding, and light estimation.
Chapter 2, ARCore on Android, is an introduction to Android development with Android Studio, where we show you how to install Android Studio and set up your first ARCore app.
Chapter 3, ARCore on Unity, discusses how to install and build an ARCore app with Unity. This chapter also shows you how to remotely debug an app using the Android development tools.
Chapter 4, ARCore on the Web, jumps into web development with JavaScript and focuses on how to set up your own simple ...
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