Real-World Motion Tracking

Now that we have all the fun stuff set up and ready to go, we can begin building some real-world AR apps. In order to do this, we will be picking and choosing various pieces we need from the samples. The samples are great examples, but, for the most part, they are nothing more than boilerplate code. This means that we have no reason to rewrite code sections that already work well. Instead, we will focus on adding new code to tackle AR problems. In this chapter, we will dive in and learn in depth how ARCore motion tracking works. We will learn the current limitations of motion tracking with ARCore and develop a technique for overcoming those limitations. Here are the main topics that we will cover in this chapter: ...

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