What this book covers

Chapter 1, Introduction to Android N and Installation of Android SDK, guides the reader through the installation of the necessary software with a step-by-step guide.

Chapter 2, Getting Familiar with Android Studio, works toward making the reader comfortable with the project layout and components needed to get started with developing games with Android Studio.

Chapter 3, Managing Inputs, guides the reader through how to take inputs from the user.

Chapter 4, Creating Sprites and Interactive Objects, teaches how to display images on screen and turn them into interactive objects.

Chapter 5, Adding Animation to Your Game, takes you through how to create animations using sprite sheets.

Chapter 6, Collision Detection and Basic ...

Get Learning Android Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.