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Learning Android Game Development
book

Learning Android Game Development

by Nikhil Malankar
May 2017
Beginner to intermediate
238 pages
4h 56m
English
Packt Publishing
Content preview from Learning Android Game Development

Detecting a collision between the ground and player

Since we have already created our collision method, we simply go ahead and use the function. We already have a clear understanding of how a collision works because of the previous chapter, so we write the following code in our update() method of our GameView.java file:

for(int i=0; i<lowerBoundary.size();i++) {    if(collision(lowerBoundary.get(i),playerCharacter)) {        playerCharacter.setPlaying(false);    }}for(int i=0; i<upperBoundary.size();i++) {    if(collision(upperBoundary.get(i),playerCharacter)) {        playerCharacter.setPlaying(false);    }}

Collision detection between the player and the ground is completed. Now, we also have to assign our maximum and minimum boundary heights as well as tweak them ...

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Publisher Resources

ISBN: 9781785880957