December 2017
Beginner
290 pages
7h 17m
English
All interactions with the UI occur through the Event System. Actions such as button clicks, drag–and–drop UI elements, and swipe gestures require the Event System to be present in the Unity scene all the time.
The Event System is a way of sending events to objects in the application based on the input, whether a keyboard, mouse, touch, or custom input.
To add the Event System to our game, we simply navigate to GameObject | UI | Event System:

When you add an Event System component to a GameObject, you will notice that it does not have much functionality exposed. This is because the Event System itself is designed as a manager ...
Read now
Unlock full access