December 2017
Beginner
290 pages
7h 17m
English
The next big chunk of development in our game is the level. A level is simply the environment that a player is placed in virtually. You are probably a gamer yourself, so I don't really need to explain this much. However, I want to talk about one thing: we need to make a decision on how we want the level to look and behave to keep the player engaged.
A level can be either randomly generated during the game (for example, in Run), or have a static, designed by level designer layout (for example, Super Mario Bros.).
There are pros and cons to both level types. A designed level can be customized very easily and is easier to develop in general, plus we have full control of the character journey, where he ...
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