Learning C# 7 By Developing Games with Unity 2017 - Third Edition
by Micael DaGraça, Grzegorz Lukosek
Summary
In this chapter, we have learned how to add music and sound effects into our game, the fundamentals of how to create a 3D game, and finally how to properly export the game so we can play it on different devices.
Now that we have reached the very end of this book, it is time to start exploring everything we have learned so far, combining different elements, changing the scripts that we have created, exploring all the settings for each component and continuing to test new ideas. Don't get discouraged if the game that you have created doesn't look like the one you had in mind, it's completely normal for that to happen, especially at the beginning when we are just learning. Treat every game that you create as a lesson, because you ...
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