December 2017
Beginner
290 pages
7h 17m
English
Select the Sprite of the Player GameObject that is inside the Hierarchy panel. Go to Add Component | Audio | Audio Source. Click the little circle with a dot inside and now select the audio file that you want to use for the jump effect. Now, we need to make sure to uncheck the Audio Source component that we have just added:

Why? Because we want the audio to be played only when the jump animation starts and if we leave this option selected, it will play right from the start when the character appears on the game, whether he is jumping or not.
Then open the Animation window and click where it says Run:
Now, select the Jump ...
Read now
Unlock full access