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Level of Detail for 3D Graphics
book

Level of Detail for 3D Graphics

by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
July 2002
Intermediate to advanced
432 pages
18h 48m
English
Morgan Kaufmann
Content preview from Level of Detail for 3D Graphics
7.3 Catalog of Useful Terrain Algorithms 215
Figure 7.23 The Puget Sound model used by Lindstrom and Pascucci. The error thresholds and
triangle counts in each case are (a) r = 2 pixels, 79,382 triangles, and (b) r = 4 pixels,
25,100 triangles [Lindstrom 01a]. Copyright 9 2001 IEEE.
of any error must be able to be used to update the appropriate bounding sphere
dimensions.
The authors test their system on three architectures: a two-processor 800-MHz
Pentium III PC with NVIDIA GeForce2 graphics card (900 MB RAM), a two-
processor 300-MHz R12000 SGI Octane with Solid Impact graphics (900-MB RAM),
and
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Publisher Resources

ISBN: 9780080510118