nonoptimized and performance will drop, rather than increase, as we make further
removals.
A similar problem occurs on systems such as Playstation 2, which require render-
ing instruction packets that contain both vertex and index data. For a given discrete
LOD we can pregenerate these packets and efficiently spool them to the hardware
via a dedicated DMA co-processor. But as a continuous LOD scheme removes ver-
tices and changes indices, we must regenerate packets or shift to a "pack on the fly"
strategy. Either method will cost precious processing time on the ...
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