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Level of Detail for 3D Graphics
book

Level of Detail for 3D Graphics

by David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
July 2002
Intermediate to advanced
432 pages
18h 48m
English
Morgan Kaufmann
Content preview from Level of Detail for 3D Graphics
136 Chapter
5 A Catalog of Useful Algorithms
polygons can be simplified away, whereas others are crucial for capturing lighting
discontinuities. A simplification algorithm that considers both color and geometry is
vital in this case. Chapter 3 provided an in-depth discussion of attribute error met-
rics. Here we briefly return to two algorithms that extend the original quadric error
metrics method to account for vertex attributes.
Garland and Heckbert follow up their first publication with an extension that
generalizes the definition of a quadric, effectively treating these attributes as addi:
tional ...
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Publisher Resources

ISBN: 9780080510118